Daylight is crisp and bright, striking a noticeable difference from the pale light of the moon or torches while in a cave. Something even as small as the grass on the ground can cast a vibrant and deep shadow, perfectly matching up to the sun’s location of course. To add to this, shadows are heavily implemented as well. Torchlight looks absolutely different from moonlight, just as it should. With this shader pack, color is reintroduced and reborn with each and every light source. Yellow light is quite easily the most common, seen from torches, glowstone, lava, fire, and the sun. In fact, most of the light sources in vanilla seems as though they be the same. The stale, bleak light offered in vanilla does not give a sense of atmosphere like they do in this shaders pack.
The lighting is quite possibly this shader pack’s greatest virtue. On a windy day, trees and tall grass will dance back in forth in the breeze, and Sonic Ether’s shaders incorporate that sense of animation. Bodies of water, whether small or huge and open, look like a uniform piece–just like they do with real bodies of water. Certain aspects about vanilla have connected textures, but those pale in comparison to Sonic Ether’s shaders. With this shader pack, the water looks clear and fluid, plants look alive and seem to sway back and forth as if they were breathing, and nighttime feels even spookier than ever.
Sonic Ether’s Unbelievable Shaders (SEUS) overhauls nearly everything about the game’s graphics.
So what does one to do freshen up the graphical experience of Minecraft? Well, Sonic Ether’s Unbelievable Shaders, also know as SEUS is a great way to reinvent the game’s graphics from bland to breathtaking. While this has a touch of simplicity and nostalgia to it, some may find this aesthetic to be rough and stale after a while. Anyone who is familiar with Minecraft is well aware that the game’s general graphics are pixelated and primitive.